![]() They do hearken back to old school Splinter Cell in some sections though, as there are parts where you cannot be detected or its game over. Sam Fisher doesn’t care who he hurts at this point in his life, and he makes that fact obvious. Another cool aspect of the gameplay is the interrogation scenes, which are downright brutal. As long as you are not seen again, you will be able to disappear, and sneak back around then to take them out. Once you are seen, a silhouette of yourself is displayed, which is where the guards will be headed to take you down. The other main part of the gameplay is last known position. This is the style that they are going for, but at the same time, they could have implemented a better system that is not almost a win button. You can blast through rooms in seconds, and the guards do not even know what hit them. This system, I will admit, does make the game a lot easier. ![]() You do this by looking at the guards and pressing the right bumper to select them, and then pressing the Y button when they are all in view will take them down one by one. Then, you get access to being able to take down several guards in quick succession. First, you have to melee a guard to take him down. This is done by the new system: Mark and Execute. All of the hiding in the shadows, stalking your prey and hiding their bodies after you take them down is pretty much gone, now it is all about taking down your enemies in the fastest way possible. The gameplay of Splinter Cell has also taken a turn in terms of old school stealth games. There are other things that give the game legs though. The main story is not very long though, with most players taking about 5-6 hours to complete it. The story really hit home with me, and I wanted to see what would happen next. However, in Conviction every objective that you have to do is tied closely to the story, and you are not doing something just to do it. In other Splinter Cell games, most of the objectives really didn’t have much to do with the story. I really enjoyed the story, as it was the main driving force of the entire single player. There is a lot of backstabbing and espionage, and all the characters from the previous games appear in some part of this one. The story is very interesting, and reminds me of a really good season of the show 24. The story explosively takes off from there, and takes Sam on a wild journey across various regions around the globe. It seems as Sam gets closer and closer to finding the truth, he ends up uncovering a conspiracy in the company that made him the rogue agent he is now, Third Echelon. After a heartwarming flashback opening, we find Sam on the hunt for her killer, but there is more trouble ahead. The only thing that made Sam human is gone, and he is going to do anything necessary to find out what happened to her and who killed her. If you didn’t play the last game, Double Agent, then I must proclaim spoilers ahead: Sam Fisher’s daughter is dead. The story of Conviction starts off with tragedy. It takes the stealth genre to new heights, and is what I believe is the natural progression of a stealth game. Well after a few years of waiting, Ubisoft has released the next installment in the life of Sam Fisher, Splinter Cell Conviction and it is something that no one could have expected. Metal Gear, which is more of a story driven opus, and Splinter Cell, which is a “you get to be the badass spy you have always wanted to be”. There have been two franchises that have dominated this genre. What has gone from “if you get seen, you lose” has come around to “be stealthy, but then in some parts you can go nuts and take down everyone you see”. The stealth genre has transformed over the years. A little more Jack Bauer and a little less Solid Snake.
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